Before getting on to the inventory, I would like a moment of your time. There is something that I have to say about this establishment that you have wandered upon. Please be advised of the following information: |
A little bit about my inventory list. I have provided a few fields of description for your perusal. Please note that I have not included a "difficulty" category, and this is because I believe that difficulty is, 1: dependent upon the player, and 2: a state of mind.
Name | Classes | Description | Rating [* - *****] |
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Hugo's House of Horrors | Graphics; Mystery; Keyboard control + text-input | You play the character Hugo in this mystery. You have to search a house for clues, interact with some other characters, and save the damsel in distress. |
Story:** Graphics:*** Interaction:*** Overall:**1/2 |
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Comments | There were a few others in the Hugo series, although I never played any of the others. Side note: you are able to edit one of the data files in an ascii editor, where you find the answers to one of the puzzles in the game. | |||
Rogue | ACII Graphics; Roguelike; keyboard control | You play the adventurer wandering around the dungeons killing monsters, collecting spells, potions, weapons and armor. |
Story:* Graphics:* Interaction:*** Overall:** |
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Comments | This game, although not all that incredible itself, was the pioneer for a whole genre of games, hence the category "Roguelike". Following in its tradition came some of the best, and still-played games of this type, including Moria which was made for UNIX, and all its Angband successors. | |||
McMurphy's Mansion | Minimal ACII Graphics; Text-adventure; Text-input | Your uncle McMurphy left his fortune to you, but you have to go on a treasure hunt in and around his house in order to get it. |
Story:*** Graphics:* Interaction:*** Overall:*** |
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Comments | I found this game very enjoyable. It is a little tricky at some points, and I believe that the author put in what I term a "Need Hint Trap" - that is, a particular action in the game that will be required, but is way too obscure to figure out. I think some authors put these in so that the player will have to call the hint line or order the clue book. I think this game has one, but I won't tell you where! (unless you e-mail me, that is) | |||
Prince of Persia
I am still checking up on the rights for this one. |
Graphics; Side-scrolling adventure; Keyboard control | You have to make your way through various levels of castle and dungeon to reach the damsel in distress. |
Story:** Graphics:*** Interaction:*** Overall:*** |
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Comments | A nice arcade-style game, yet with a story to give it some substance. It actually gets difficult. | |||
Aargh! | Graphics; Scenic action; Keyboard, mouse, or joystick control | Set in some kind of pre-historic era, you play either a giant lizard or an ogre (or two people can play together) and you basically run from town to town destroying huts, statues, and other assorted objects, and munching on villagers and picking up treasures. |
Story:* Graphics:*** Interaction:** Overall:** |
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Comments | I found this game rather disturbing considering its time of release (actually, I don't even remember when that was, nor who released it). These days I expect some serious carnage in order to capture my attention, but the pixelated rendition of beasts roaming the countryside eating tribesmen just seems a little macabre. It is enjoyable, but hard to control with any accuracy. I never had the patience to play it to the end. | |||